By David Bell
An creation to Cybercultures offers an obtainable advisor to the key varieties, practices and meanings of this rapidly-growing box. From the evolution of and software program to the emergence of cyberpunk movie and fiction, David Bell introduces readers to the most important points of cyberculture, together with e mail, the web, electronic imaging applied sciences, computing device video games and electronic lighting tricks. each one bankruptcy includes "hot hyperlinks" to key articles in its better half quantity, The Cybercultures Reader, feedback for additional analyzing, and information of correct websites.
Individual chapters examine:
• Cybercultures: an introduction
• Storying cyberspace
• Cultural reviews in our on-line world
• neighborhood and cyberculture
• Identities in cyberculture
• our bodies in cyberculture
• getting to know cybercultures
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Extra info for An introduction to cybercultures
David Tomas, ‘The technophilic body: on technicity in William Gibson’s cyborg culture’ (Chapter 10: 175–89). Further reading Jenny Abbate (1999) Inventing the Internet, Cambridge MA: MIT Press. Dani Cavallaro (2000) Cyberpunk and Cyberculture: science ﬁction and the work of William Gibson, London: Athlone. Paul Ceruzzi (1998) A History of Modern Computing, Cambridge MA: MIT Press. Erik Davis (1998) TechGnosis: myth, magic and mysticism in the age of information, London: Serpent’s Tail. Martin Dodge and Rob Kitchin (2001) Mapping Cyberspace, London: Routledge.
What kinds of metaphorical or cultural work are computers-on-haybales doing in the setting of the CMA? What kinds of connections are being made by the people sitting in the audience, either in Nashville or at home? In acknowledging the multiplicity of symbolic sites where we encounter cyberspace – and the multiplicity of cyberspaces we encounter there – I’m trying to highlight the continuous work of thinking cyberspace, of adding into the mix new images, new ideas. This can be at banal levels (so, after Alan Jackson, whenever I say ‘www-dot’ it’s with his cowboy drawl), but it can also be more profound, shifting our overall perspective on cyberspace and our place (or potential place) within it.
Gibson has himself criticized the appropriation of his ideas, arguing that the irony in his writing often gets erased by those who over-enthusiastically and over-simplistically embrace his vision of the cyberfuture (see Dodge and Kitchin 2001). Pop culture stories Of course, cyberpunk is only one of the cultural sites where symbolic stories around cyberspace get produced – and though it is often held up as central in terms of its themes and visions, it is perhaps less central in terms of its mass exposure.
An introduction to cybercultures by David Bell