Bridging Literacies with Videogames - download pdf or read online

By Hannah R. Gerber

ISBN-10: 9462096686

ISBN-13: 9789462096684

Bridging Literacies with Videogames presents a global point of view of literacy practices, gaming tradition, and conventional education. that includes reviews from Australia, Colombia, South Korea, Canada, and the U.S., this edited quantity addresses studying in basic, secondary, and tertiary environments with issues on the topic of: • re-creating worlds and texts • great multiplayer moment language studying • videogames and lecture room studying those different issues will supply students, academics, and curriculum builders with empirical help for bringing videogames into lecture room areas to foster that means making. Bridging Literacies with Videogames is an important textual content for undergraduates, graduates, and college drawn to contemporizing studying with the medium of the videogame.

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2008). Teaching writing using blogs, wikis, and other digital tools. Norwood, MA: Christopher-Gordon Publishers. , & Painter, P. (2010). ). Boston, MA: Longman. Black, R. W. (2008). Adolescents and online fan fiction. New York, NY: Peter Lang Academic. Bowman, S. L. (2010). The functions of role-playing games: How participants create community, solve problems and explore identity. Jefferson, NC: McFarland & Co. [Kindle version]. Burroway, J. (2011). ). Boston, MA: Longman. Cover, J. G. (2010).

Literacy into action: Digital games as action and text in the English and literacy classroom. Pedagogies: An International Journal, 6(2), 130–143. , & Walsh, C. (2009). Literacy in the digital age: Learning from computer games. English in Education, 43(2), 162–175. Curwood, J. , & Lammers, J. (2013). Writing in the wild: Writers’ motivation in fanbased affinity spaces. Journal of Adolescent and Adult Literacy, 56(8), 677–685. Gee, J. P. (2004). Situated language and learning: A critique of traditional schooling.

Students should create links between the location wiki entries and the map markers. Week 5: Create character templates for the wiki, assign characters, and place them in locations. Week 6: Finalize all aspects of the fictional world including the metanarrative details, items, locations, and characters. Begin fiction writing exercises and peer critiques. Week 7: Continue writing exercises and peer critiques; discuss connections between networked stories. Week 8: Wrap up critiques. Discuss the positives and challenges of collaborative writing practice and world building.

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Bridging Literacies with Videogames by Hannah R. Gerber


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